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Time

With this element, Time is not of the essence. Users ensure that Time works for them, rather than against them.
(Time Element must be purchased through group currency)

Novice (0 - 60)

At this tier, unlike dragons, Time Blue Bloods are far more limited in their capabilities when it comes to manipulating time. Most of their magic is reliant on the motion of objects. The range to which they can work with begins at 5 feet/1.5 meters.

lvl1

Level 1 (Requires 0 medals)

Speed Up – Through this ability, Time Blue Bloods can speed up any projectile or moving object by 25%.


Slow Down – Through this ability, Time Blue Bloods can slow down any projectiles or moving object by 25%.

lvl2

Level 2 (Requires 30 medals)

Replay – The ability to cause an object to replay its state of motion. An example being a firecracker going off then going off a second time.

Intermediate (60 - 140)

At this tier, the ability to further manipulate time strengthens with the ability to stop time. It begins with stopping one projectile/object, then extends itself to all nonliving things in motion such as water, fire, or air. The range of their magic now extends itself to 10 feet/3 meters.

lvl3

Level 3 (Requires 60 medals)

Time Stop – Blue Bloods with this ability can stop time for any projectile or moving object. This effect lasts only ten seconds. 

lvl4

Level 4 (Requires 100 medals)

Time Defiance – The ability to wholly stop time in an environment for up to one minute. This does not affect living things.

Advanced (140 - 240)

At this tier, it is through Time magic that a Blue Blood can interact with their past whether directly or indirectly. The range to which they can work with is now extended to 15 feet/ 4.5 meters.

lvl5

Level 5 (Requires 140 medals)

Rewind – At this level of mastery, a Time Blue Blood can reverse time up to one minute and last for five seconds before reverting to present time. This skillset is useful for minor fixes in time.

lvl6

Level 6 (Requires 190 medals)

Temporal Vision – Through Temporal Vision, a Blue Blood of this element can look up to five years in the past in any area for five minutes. Their physical self is not present or visible in the past timeline.

Expert (240 - 360)

At this tier, Blue Bloods can manipulate Time in a way that allows more insight, offense, and strategy. The range to which they can work with is now extended to 20 feet/6 meters.

lvl7

Level 7 (Requires 240 medals)

At this level of mastery, Time Blue Bloods can cause a delayed onset reaction to occur by either impacting an item or igniting it. They can set these impacts to occur at a delayed time for up to a day into the future. 


Object Vision – Through interacting with objects, Time Blue Bloods can investigate their history, the places they have been, the people they’ve been handled by, and so on.

lvl8

Level 8 (Requires 300 medals)

Time Boundary – The ability to manipulate time for everyone within their range. Through this ability, affected people can either be made to react faster or slower to their surroundings.

Master (360 - 500)

At this final tier of mastery, Time Blue Bloods can interact in a slightly more physical way with the time that they affect. The range to which they can work with is now extended to 25 feet/7.5 meters.

lvl9

Level 9 (Requires 360 medals)

Temporal Messaging – The ability to construct messages up to one month in the past by presenting oneself in an astral form. The user can only last in the past for up to thirty seconds.

lvl10

Level 10 (Requires 500 medals)

Through the Blue Blood’s ability to manipulate the time state of objects, this level of mastery allows them to either reverse or fast-forward the aging process of an item. Broken items cannot be reformed to their whole state.

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