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Allies & Races
About Other Mythos & Territory Wars

       Below is a list of races within the world as well as general information regarding their associations and trade. Any of these races are viable options for NPC creation so long as they integrate themselves within the overall story and theme of the group. This list is subject to change whether it be through associations or the number of listed races. If a species you have in mind is not located in this section, please refer to the Bestiary as some associated creatures may be found there as well.


       Lands occupied by factions are typically shared with their alliances. In the case that an alliance ends, the race of mythos in question may remain in said lands until associating with another faction. If they overextend their stay past this point, they will be driven out by the other residing people.


       Merchants allied with certain trades may purchase material and resell them for higher values to other factions. However, this is considered a traitorous act. The result of which has begun a stream of underground black markets for magic trade. Races that are defeated in battle are subject to having their bodily parts sold by the winning faction temporarily (1-month real time.) Said parts differ from what is typically sold and can be put on market for any price
 

About

     

Proxy Wars

        Given the nature of the group and the ongoing conflict between the factions and allied races, wars will be waged against opposing forces as they attempt to conquer more lands. However, roleplaying in these battles will not be commonplace within the group (unless one wishes it to be.) Instead, most of the focus in roleplaying around the conflict will be placed on the before and after such as planning, preparing, negotiating, and recovering after a battle.


       Each faction and ally come with a set of their own base points in strength that can collectively be put to use in battle. However, once sent to battle there will be a recovery time that starts after it ends.
For example, if Halcyon (valued at 4 points) sends out dryads which are valued at 3 points and witches at 2 points, the factions collective point total will be 5. If Halcyon chooses to fight alongside their allies with their set base of 4 points, the collective point total will be 9. If an opposing faction’s total points is higher, let’s say 12, then they would win against Halcyon and earn the territory for their own people.


       All units sent to battle will have a real-time recovery period. If dryads were used and they were valued at the 3 points, it will take them 3 months to fully recover. They will recover one point for each month that they rest. If they are sent out to battle before their full recovery time is finished it will create tension between them and the allied faction. On the third time that this occurs, the race will break the allyship with the faction and set their sights elsewhere. Other instances where a race may break allyship is if a faction’s territory is too small that it can no longer sustain them and their populations.


        Not every battle must be fought, some factions may stay out of it or remain completely uninvolved while in other cases a truce may be called, and in some a total forfeit. It is important as a team that everyone coordinates and plans for these battles well. In the case they have no more allies ready at their disposal, they leave themselves vulnerable and open to a full-on conquer.

Currently these are the set of base points for each faction:
Halcyon: 3
Atlantis: 4

Vaaken: 5
The Eyrie: 5
Church of Ilecrest: 3

Current List Of Territories : World Map >
 

Proxy Wars
Races
Nereids
3
Black Pearl (1000 xau), Enchanted Bottle of Water (700 xau), Lustrous Strand of Hair (100 xau)
Nereid’s blood, bones, innards, hair, and nails.
Atlantis
Naga
1
Naga’s Venom (900 xau) Naga’s Husk (400 xau) Black Sand (3000 xau) Gold Sand (2000 xau) Blue or Red Sand (1000 xau)
Naga’s blood, scales, bones, innards, tongue.
Atlantis
Qilin
3
Golden Strand of Hair (300 xau), Essence of Thunder (800 xau)
Qirin’s blood, scales, bones, innards, horns, hooves, whiskers.
Atlantis
Leviathans
5
Whale Innards (800 xau), Isram stone (1000 xau)
Leviathan’s blood, scales, bones, and innards.
Atlantis
Sirens
2
Sea Jewel (800 xau), Medicinal leeches (1000 xau)
Siren’s blood, scales, bones, larynx, innards, hair, nails, tail, and fins.
Atlantis
Leszy (One in existence)
3
Elder Tree’s Branch (2000 xau) Leszy’s Moss (1000 xau)
Leszy’s, bone mask.
Church of Ilecrest
Wraiths
2
Hollow Core (900 xau) Essence of Death (700 xau) Brittle Human Bones (200 xau) Black Bile (100 xau)
Wraith’s bones and cloak.
Church of Ilecrest
Tsuchigumo
2
Webbed Silk (1000 xau) Tsuchigumo’s Venom (600 xau) Tsuchigumo’s Spines (400 xau)
Tsuchigumo’s legs, eyes, and innards.
Church of Ilecrest
Minotaur
3
Minotaur’s Saliva (100 xau) Ounce of Ichor (45,000 xau) Mystery Milk (1000 xau)
Minotaur’s blood, bones, hooves, horns, hide, tail, and innards.
Church of Ilecrest
Dullahan (One in existence)
4
Dead Flesh (300 xau) Devil’s Sage (600 xau) Dullahan’s Horse’s Hair Strand (200 xau)
Dullahan’s Zweihänder, spine, and horse’s innards.
Church of Ilecrest
Vampires
3
Dead Man’s Blood (Human) (400 xau) Crimson Stone (600 xau) Immortal Blood Rose (1000 xau)
Vampire’s blood, bones, fangs, and innards.
Halcyon
Phoenix
3
Ounce of Phoenix Ash (3000 xau) Phoenix Feather (1500 xau)
Phoenix’s blood, bones, claws, beak, feathers, ashes, and innards.
Halcyon
Kelpies
3
Ounce of Black Water (700 xau) Kelpie’s Hair Strand (100 xau) Kelpie’s Tangling Waterweed (500 xau)
Kelpie’s blood, bones, hooves, tail, and innards.
Halcyon
Witches
2
Witch’s Oil (1000 xau) Hex Bags (300 xau) Assortment of Small Animal Bones (500 xau)
Witch’s blood, bones, loot, and innards.
Halcyon
Dryad
3
Any non-magical Herb, Plant, or Seed (100 xau) Dyrad’s Bark (600 xau) Seed of Gaia (2500 xau) Enchanted Sweet Nectar (400 xau) Eternal Flower (1000 xau)
Dryad’s blood, bones, skin, and innards.
Halcyon
Hydra (One in existence, head regrows upon being severed)
5
No items for trade.
Hydra’s blood, bones, claws, fangs, heads, frills, and innards.
The Eyrie
Cerberus
3
Demon’s Blood (800 xau) Cerberus Saliva (500 xau)
Cerberus’ blood, bones, head, claws, teeth, tail, and innards.
The Eyrie
Succubi/Incubi
3
Aphrodisiac Serum (1000 xau) Infatuation Potion (1600 xau)
Succubus blood, bones, claws, tail, horns, wings, and innards.
The Eyrie
Goblins
2
Goblin’s Glop (200 xau) Jar of Human Molars (600 xau)
Goblin’s blood, bones, skin, and innards.
The Eyrie
Harpy
1
Harpy’s Infertile Eggs (300 xau) Harpy’s Feather (100 xau)
Harpys’s blood, bones, talons, feathers, and innards.
The Eyrie
Bake-Kujira (One in existence, cannot die)
4
Nothing to trade.
Bake-Kujira’s ectoplasmic fins, fluorescent liquid, bones, spirit essence.
Vaaken
Selkie
1
Iridescent Shell (200 xau) Selkie Oil (500 xau)
Selkie’s blood, bones, nails, tail, coat and innards.
Vaaken
Kitsune
2
Aphrodisiac in a Bottle (900 xau) Gram of Inari’s Rice Grains (600 xau)
Kitsune’s blood, bones, claws, fangs, tails, fur coat and innards.
Vaaken
Giants
4
Root of Yggdrasil (2000 xau), Giant’s Sweat (100 xau)
Giant’s blood, bones, nails, and innards.
Vaaken
Basilisk
3
Basilisk Venom (600 xau) Basilisk’s Husk (1000 xau)
Basilisk’s blood, bones, eyes, scales, and innards.
Vaaken

Name

Point Value

In Trade

In Defeat

Association

Races

(You can sort the table by clicking on the names of the categories)

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