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Ice

All becomes frigid in an Ice user’s vicinity. Their magic lends itself to stereotypes such as having a cold and rigid heart.

Novice (0 - 60)

During this early stage of their magic, ice Blue Bloods have no immunity to the cold and are prone to frostbite and hypothermia. The range to which their ability can work is only as large as their hand.

lvl1

Level 1 (Requires 0 medals)

With enough focus a Blue Blood can lower the temperature of their palms to as low as 60 ° F/15 °C.

With the same type of magic, Blue Bloods can lower the surface temperature of idle objects through touch.

lvl2

Level 2 (Requires 30 medals)

The ability to reduce temperatures at this level strengthens. The Blue Blood can now concentrate enough magic into a specific area to lower the temperature to a freezing point. This will cause a frost to form and either coat the hand or the object that the Blue Blood is in contact with. These low temperatures can cause discomfort to the Blue Blood as they’ve yet to build the resistance to the cold yet.


Blue Bloods at this level can begin to freeze the surface of shallow, low volume waters to form a thin sheet of ice.

Intermediate (60 - 140)

At this tier, the user’s magic strengthens as their ability to lower temperatures becomes more flexible with its uses. The Blue Blood will be able to output more magic to create more volumes of ice. However, misuse of the magic can cause the Blue Blood’s body temperature to reach dangerously low levels which may result in hypothermia or even death. The range of which their abilities can work extends to a radius of 5 feet/1.5 meter.

lvl3

Level 3 (Requires 60 medals)

Ice Manipulation – At this point in mastery, Blue Bloods of this level will have grown accustomed to using thermal based magic to cause freezing. Unlike before, they now have the means to freeze a volume of water up to 10 gallons/38 liters.


The ice that these Blue Bloods do freeze however will be fragile and almost slush-like until they learn to freeze water more compactly. 

lvl4

Level 4 (Requires 100 medals)

Immunity towards the cold grows stronger around this level and the Blue Blood feels less discomfort being near it.


The ability to manipulate the temperature of water and freeze it more compactly becomes possible at this level of mastery. It takes Blue Bloods at this level no more than a few minutes to freeze water into a compact crystalline structure.

Advanced (140 - 240)

At this tier, immunity towards the cold has been built. Users will no longer be restricted to needing water within their vicinity to use their magic. They will instead pull moisture from the atmosphere to create their ice formations. The range of which their abilities can work extends to a radius of 10 feet/3 meters.

lvl5

Level 5 (Requires 140 medals)

Ice Formations – At this level, Blue Bloods can begin to use their ice magic to create formations seemingly out of nothing. They are limited to how much magic they can expend and will grow exhausted rather quickly after a few spells. There is still difficulty in attempting to summon imagined forms. The created structures will sprout like jagged crystals and appear disorganized.

lvl6

Level 6 (Requires 190 medals)

With more training and a better grasp at creating these ice structures, the user can become more design oriented with their creations. This allows anything from figures, frost patterns, sculptures, and even weapons to be made. These structures however are limited to outside factors that may affect it such as hotter temperatures or hard impact.

Expert (240 - 360)

At this tier, the user’s ability to manipulate thermal magic allows them to use it in alternative ways. Additionally, user’s ice formations will steadily increase in strength as they undergo more training yet creating more than a few formations at a time will still severely exhaust them of their magic. The range of which their abilities can work extends to a radius of 15 feet/4.5 meters.

lvl7

Level 7 (Requires 240 medals)

Using their magic, Ice Blue Bloods will be able to numb theirs and other’s injuries to soothe the pain resulting from it. While they cannot heal, they’ll be able to at least minimize heavy blood flow until the injury can be treated. However, this effect will only last if the Blue Blood is actively treating the injury with their magic.

lvl8

Level 8 (Requires 300 medals)

At this level, the user’s ice formations will have grown notably stronger and can take a few hard hits first before shattering. Additionally, the ice will stand against hotter temperatures better than before and melt at twice a slower rate than ice naturally would.


Levitation of these ice forms will become possible, and the user will be able to levitate minor structures of ice that do not weigh more than half their own weight

Master (360 - 500)

At this tier, the range of the user’s abilities will have reached its max potential in uses. From this point onwards, their ice-based magic will increase in durability and exhaustion will come to them much later. The range of which their abilities can work extends to a radius of 20 feet/6 meters.

lvl9

Level 9 (Requires 360 medals)

At this level, Blue Bloods will be able to expend more energy when using their magic before reaching exhaustion. 


The weight of which they can now support their ice formations with levitation now matches their own. Though, if they were to add more weight atop of levitated structures, for example a person or crate, it would then be too heavy for them to lift.

lvl10

Level 10 (Requires 500 medals)

As the Blue Blood fully masters the capabilities of their element, their ice formations evolve into a non-melting form and will not break under ordinary means. The only way these formations can come apart is if the Blue Blood becomes completely exhausted of their magic or if they are killed.

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