Fire
The element that controls all things related to heat and flames. It is a volatile element that is driven by emotion and is very explosive in nature.
Novice (0 - 60)
At this tier, abilities are sporadic and unpredictable if the Blue Blood is hot tempered. They are unfortunately not fully immune to their own fire yet and may suffer from burns. They have little control and little to no accuracy. It is likely that their attempts at magic during this stage are futile.
lvl1
Level 1 (Requires 0 medals)
With enough focus, Blue Bloods can create small sparks of fire in the palm of their hand. These flames cannot be controlled and are easily extinguishable
By snapping their fingers, either a trail of smoke or ember will follow.
Able to voluntarily manipulate the heat in their hands to temperatures as high as 140 ° F/60 °C. However, this will leave their hands feeling sensitive afterwards and prone to minor injury such as cuts or peeling.
lvl2
Level 2 (Requires 30 medals)
Fire Generation - The ability to create fire freely in their palms or by touching and igniting objects.
Pyrokinesis - Manipulate fire within the surrounding area either through raising their temperatures moderately or by increasing their flames by 25%. The range to which they can work with beginning at this level is 5 feet/1.5 meter.
Intermediate (60 - 140)
At this tier, abilities have more control and the user’s powers have begun to stabilize. Meaning their magic will work without fail (unless exhausted) and they will have finally built up the immunity to fire. The range of their magic now extends itself to 10 feet/3 meters.
lvl3
Level 3 (Requires 60 medals)
Able to now manifest larger flames that engulf their hands. Blue Bloods can control the fire they create with higher accuracy.
Heat Control – They can now manipulate the heat of nearby objects rather than just the heat of their palms and nearby flames.
lvl4
Level 4 (Requires 100 medals)
Fire Projectiles – The ability to send projectiles made of fire from their palms.
Advanced (140 - 240)
At this tier, the user no longer needs to directly touch a source to create/ignite a fire. The range to which they can work with is now extended to 15 feet/4.5 meters.
lvl5
Level 5 (Requires 140 medals)
Blue Bloods can levitate their flames in the air and manifest them without combustible material. These flames can sustain themselves for approximately one hour before going out.
Fire Pillars – Users can create multiple tall pillars of fire and shape them willingly. Maintaining these flames in this form requires extensive energy and focus to preserve.
lvl6
Level 6 (Requires 190 medals)
Blue Bloods at this level can bring upon heat waves without the need of starting fires.
The user can now create hotter, wilder fires that range from the colors yellow and blue.
Expert (240 - 360)
At this tier, the user will begin to learn more explosive types of magic. However, this form of magic will only be able to spark through their direct contact. The blasts will never be large enough to kill, but enough to seriously injure or harm another individual. The range to which they can work with is now extended to 20 feet/6 meters.
lvl7
Level 7 (Requires 240 medals)
At this level, explosive magic comes into play yet remains unstable until level 8. To use this form of magic the user must ignite it through direct contact.
Uses for this explosive type of magic can vary between close combat, destroying items, or even increasing mobility through igniting their steps.
lvl8
Level 8 (Requires 300 medals)
Their explosive form of magic has begun to stabilize, eliminating the risk of uncontrolled, dangerous blasts.
Heat Aura – An intense wave of heat wraps around the user and immediately dries the atmosphere of any moisture.
Master (360 - 500)
At this tier, the user will acquire an advanced form of elemental magic that allows them to manipulate ash. The range to which they can work with is now extended to 25 feet/7.5 meters.
lvl9
Level 9 (Requires 360 medals)
At this level, Blue Bloods will now be able to manipulate ash and spread it to the furthest extent of their range. It clouds the atmosphere and reduces visibility as well as air quality.
lvl10
Level 10 (Requires 500 medals)
As the Blue Blood grasps the idea of working with ash, they can create thicker amounts of it in the atmosphere and forcefully fill the lungs of any creature or person within the vicinity by condensing its quantity.
With further mastery, the user can redirect the output of their energy to melt items through touch alone without the need of setting things ablaze. When in contact with flesh, they can completely burn through the skin of another individual. This unfortunately becomes less effective against scales.