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Dream

Often used as a means to escape reality. Dream users find pleasure living in fantasy, and even more so forcing others to live in it as well.
(Dream Element must be purchased through group currency)

Novice (0 - 60)

At this tier, Dream magic users can lull people to sleep through simple magic. But using this form of magic this early on tires them just as much as the affected person. Their magic can only work through touch at this tier.

lvl1

Level 1 (Requires 0 medals)

Sleep Inducement – The ability to inflict drowsiness upon any individual. It takes approximately ten minutes before they fall asleep.


Dream Inducement – The ability to induce one into a dream state as they sleep.

lvl2

Level 2 (Requires 30 medals)

Dream Manipulation – At this level, a Blue Blood can force one to dream about certain aspects of the individual’s life. They are unable to control the specifics of the dream but can determine the nature of it.

Intermediate (60 - 140)

At this tier, Users will be able to directly interact with an individual’s dream world through engaging in the environment and shaping it into a setting closer to reality.

lvl3

Level 3 (Requires 60 medals)

Dream Gate – At this level of mastery, Blue Bloods can enter another person’s dream subconscious and interact with the environment as well as the person dreaming.

lvl4

Level 4 (Requires 100 medals)

Lucid Dream – Through this form of magic, Dream Blue Bloods can cast a spell on either themselves or others to experience a more tangible version of their dreams. Everything feels, smells, and looks real. Objects and writing are no longer blurred, and the dream environment will reflect a real world.

Advanced (140 - 240)

At this tier, a Dream Blue Blood’s ability to interfere with another’s dream becomes increasingly more flexible and as a Blue Blood progresses their mastery, they will find that their powers take a specific turn in either one of two directions. The determining factor for which route they take fully depends on their development in character during these moments of them having learned their magic at this point onwards. They will be unable to tap into both routes and will be unable to change them once their journey has begun due to the nature of their psyche. They cannot learn both forms of magic.  The range to which they can Dream Walk begins at a radius of 100 feet/30 meters.

lvl5

Level 5 (Requires 140 medals)

Dream Walking – The ability to walk between random dreams without physically being in the presence of said person.

lvl6

Level 6 (Requires 190 medals)

Dream / Nightmare


Dream – The ability to invoke dreams that may actively affect one’s subconscious even in their awake state.


Nightmare – The ability to invoke nightmares that may actively affect one’s subconscious even in their awake state.

Expert (240 - 360)

At this tier, Dream magic takes on a more psychological route and can affect people’s behavior as well as mental well-being. The range to which they can Dream Walk extends to 1000 feet/300 meters.

lvl7

Level 7 (Requires 240 medals)

Lullaby / Nocturne


Lullaby – Through singing a lullaby, a Dream Blue Blood can affect individuals within their range by altering their perception of those around them. People around them will invoke the same feeling in them that they would typically experience through their Dreams. (Positive feelings) These effects wear off after an hour.


Nocturne – Through singing a berceuse, a Dream Blue Blood can affect individuals within their range by altering their perception of those around them. People around them will invoke the same feeling in them that they would typically experience through their nightmares. (Negative feelings) These effects wear off after an hour.

lvl8

Level 8 (Requires 300 medals)

Dream Entity – By tapping into one’s subconscious, Dream Blue Bloods can manifest Dream like entities into the real world. However, they have no impact on anyone or anything as they are intangible forms of energy. The person whom these entities are sourced from can dispel them by completely removing them from their thoughts.

Master (360 - 500)

At this tier, Dream Blue Bloods will be able to bring parts of the dream state to reality. The range to which they can Dream Walk extends to 1 mile/1.6 kilometer.

lvl9

Level 9 (Requires 360 medals)

At this level of mastery in a Blue Blood’s training, they can cause physical impacts that occurred in a dream to translate to reality. Meaning, if someone were to receive a wound in their dream, that wound would appear in real life. If the Dream Blue Blood were to be present in that person’s dream, they too would be affected by dream impacts they might encounter.

lvl10

Level 10 (Requires 500 medals)

Sweet Dreams / Night Terror


Sweet Dreams – At this final level of mastery, Blue Bloods of this element can attach a sentient entity that translates their knowledge/guidance onto an individual. Times that these entities take hold of a person’s subconscious occurs only when they are asleep.


Night Terror – At this final level of mastery, Blue Bloods of this element can attach a sentient entity that translates their thoughts, ideas, wants, and desires onto an individual. Times that these entities take hold of a person’s subconscious causes them to space out wherever they presently are.

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