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Air

An element that begins gentle with it’s use, but grows more acutely as it adapts itself to other forms of magic such as the manipulation of sound.

Novice (0 - 60)

At this tier, magic is learned quickly. Air users are known to have a better grasp on their abilities compared to others, therefore they advance at twice the rate up until level 7. Additionally their abilities are the most similar to their dragon counterpart. Their early levels of magic involve learning to move air and create small breezes. The range of which their magic can work begins at a radius of 10 feet/3 meters.

lvl1

Level 1 (Requires 0 medals)

Novice level Blue Bloods learning Air-based magic grasp their learning quicker than any other element. At this level, they are able to force slight breezes that are strong enough to carry the weight of a leaf or paper.

lvl2

Level 2 (Requires 30 medals)

With further training, their mastery increases, allowing them to deflect smaller projectiles weighing a few pounds. It’s as though they can summon a protective wind barrier to shield themselves.

Intermediate (60 - 140)

At this tier, the strength of their wind magic sharply increases, and the Blue Blood will find that they are able to manipulate its sound as well as its speed. The range of their magic now extends itself to 15 feet/4.5 meters

lvl3

Level 3 (Requires 60 medals)

Sound Friction – The speed of their winds can be increased, causing a friction over existing objects in the space to create sounds such as howling, whirring, whistling or something vague. They can manipulate these winds as much as they’d like to distort their sound.

lvl4

Level 4 (Requires 100 medals)

Levitation – At this level of mastery, the Blue Blood is now able to carry their own weight. With the help of their magic, feats like walking over water should be no problem. Neither should be throwing projectiles of their own choosing.

Advanced (140 - 240)

At this tier, the user’s advancement takes on a more magical route that allows them to control more than just winds. Additionally, they will find their hearing capabilities to grow exponentially over the course of the next few tiers. The range to which they can work is now extended to 20 feet/6 meters.

lvl5

Level 5 (Requires 140 medals)

Sound Amplification/Nullification – At this point in mastery, the user will find that they can manipulate the air in the space around them to amplify or nullify any noise within their magical radius.

lvl6

Level 6 (Requires 190 medals)

Vibration Magic – With this type of magic, Blue Bloods of this element will be able to manipulate vibrations around them. This can shatter glass, cause ripples, produce unique sound, and create other similar effects.

Expert (240 - 360)

At this tier, the user will have advanced hearing. This comes with its pros as well as its cons. While they can now hear more acutely, they become more sensitive and can easily rupture their eardrums if they aren’t careful. The element of air is known to be flexible in terms of ability range as they can manipulate wind and sound and can even heal. The range to which they can work is now extended to 25 feet/7.5 meters.

lvl7

Level 7 (Requires 240 medals)

Air Purification – At this level, Blue Bloods of this element will be able to purify the air around them from any toxic or polluted particles in their vicinity. This type of magic will work as the first basis for their healing capabilities.

lvl8

Level 8 (Requires 300 medals)

Atmospheric Pressure – Blue Bloods at this level will be able to manipulate atmospheric pressure. However, any effects that may result from being exposed to dangerous pressures will harm the user as well.


Oxygen Therapy – With this type of magic, Blue Bloods of this element will be able to magically enhance oxygen quality within a person. It will relieve tension, improve lung function, circulate blood flow, reduce inflammation, and allow external injuries to heal at twice the normal rate.

Master (360 - 500)

At this tier, the user will acquire more advanced abilities that alter the user's movements. The range to which they can work is now extended to 30 feet/9 meters.

lvl9

Level 9 (Requires 360 medals)

Enhanced Mobility – The ability to employ wind currents to glide or make quick, agile movements in combat as well heighten their speed when crossing distances.

lvl10

Level 10 (Requires 500 medals)

Vortex – A shield made of harsh winds that shred apart flesh and objects that come in contact with it. This same vortex can grant the user short bursts of flight to higher elevations within reasonable means. (About a single story or two in height)

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