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Acid

A highly corrosive element that can prove to be dangerous not only to others but the users themselves.

Novice (0 - 60)

At this tier, Acid Blue Bloods are still vulnerable against their own magic. They have no immunity towards any toxins, poisons, or acids. Due to this, it is crucial they take the safest precautionary measures when learning their magic. Additionally, their magic can only be used with a base and cannot be manifested from nothing. Their body will slowly adapt over the course of their training. The range to which they can work with begins at 5 feet/1.5 meter.

lvl1

Level 1 (Requires 0 medals)

At this level, an Acid Blue Blood can cause any base to react with minor effects such at bubbling, foaming, popping, or steaming.

lvl2

Level 2 (Requires 30 medals)

At the secondary level of this tier, Acid Blue Bloods may turn these bases into a weak level of acid that will irritate skin yet dissolve organic materials like plants.


Intermediate (60 - 140)

At this tier, Acid Blue Bloods will be able to further use their abilities to create stronger chemical reactions. The radius of their magic remains at 5 feet/1.5 meter.


lvl3

Level 3 (Requires 60 medals)

Acid Touch – Through touch, Acid Blue Bloods may secrete various chemicals through their fingertips. This minor secretion is not visible. It thinly covers their fingertips to lace it with toxins. 

Side effects to the Blue Blood after use include severe skin irritation on affected areas.

lvl4

Level 4 (Requires 100 medals)

Through the manipulation of bases, Acid Blue Bloods can now create poisonous concoctions using their magic. Due to the magical aspect of it, most magicals react less badly as opposed to non-magicals, meaning it is not likely they will succumb to any fatal poisons. 


Advanced (140 - 240)

At this tier, Users will have finally built up the necessary immunity to safely use their magic in a way that allows for a wider range of abilities. The radius to which they can work with is now extended to 10 feet/3 meters.


lvl5

Level 5 (Requires 140 medals)

Poison Breath – The ability to exhale poisonous gases unseen to the eye.


Acid Proximity – The ability to shroud oneself with toxic gases. 

Prolonged use of 10 minutes or more will begin to negatively impact the user.


lvl6

Level 6 (Requires 190 medals)

Chemist – Through this type of magic, an Acid Blue Blood can begin to concoct different Acids that carry a range of uses. Examples being hallucinations, psychedelic trips, preservation, corrosion, etc.


Expert (240 - 360)

At this tier, Blue Bloods of this element will adapt the ability to manipulate liquids into viscous forms. The radius to which they can work with is now extended to 15 feet/4.5 meters.


lvl7

Level 7 (Requires 240 medals)

Viscosity – The ability to manipulate liquids by strengthening its bonds to create more viscous forms.

lvl8

Level 8 (Requires 300 medals)

Viscous Constructs – At this level of mastery, Acid Blue Bloods can manipulate these viscous forms and lace them with acids or other toxins. With this ability they can move these viscous liquids around as if they were semi-living constructs.

Master (360 - 500)

At this tier, Acid Blue Bloods find a way to expand their abilities that will impact the health/state of others. The range to which they can work with is now extended to 20 feet/6 meters.

lvl9

Level 9 (Requires 360 medals)

Corrosion – By touching objects, Blue Bloods of this element can force them into a state of rust or corrosion. Additionally, with the same type of magic, these Blue Bloods can destroy any material in a matter of minutes, breaking them down to a mere pile of sludge.


Cure – The ability to cure any poisoning through concocting a counter agent for an individual to either consumer or apply to themselves.


lvl10

Level 10 (Requires 500 medals)

Magic Nullification – At this final level of mastery, Blue Bloods can null the magic of any individual if they can infect them with their poison. This effect wears off after half an hour.

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