
Blood
Magic Type
Draining / blood-related magic. Can heal and are immune to non-magical diseases.
Typical Appearance
Usually ranging from red color palettes to monochrome grays, reds, and blacks. Usually have very long fangs and are almost vampiric in appearance.
Breathing Ability
None
Glow
Cannot glow.
Recovery Rate
4x the rate of humans
Regeneration Ability
Yes
Healing Ability
Moderate healing for others.
General Abilities
Blood dragons, known as the Upir of their kind, thrive on the consumption of blood to maintain their strength and vitality. Blue Blood provides them with a potent magical boost, enhancing both their physical and magical capabilities. Their primal connection to blood makes them strong predators, driven by an insatiable thirst and unmatched tracking prowess.
Core Abilities:
Blood Manipulation: They can control their own blood, shaping it into weapons, projectiles, or defensive constructs, and even weaponizing spilled blood in their environment.
Frenzy: After consuming Blue Blood, they enter a heightened state of adrenaline, becoming immune to pain, hyper-aware of their surroundings, and dangerously aggressive for up to an hour. This state is difficult to control and often leads to reckless, feral behavior.
Blood Tracker: Possessing the strongest sense of smell among dragons, they can track the scent of individuals from distances up to 40 kilometers, making escape nearly impossible for their prey.
★ Legend Ability
Plague: The dragon can inflict debilitating diseases and illnesses upon others, spreading infections through direct contact, breath, or even droplets of blood. These plagues can range from mild sickness to life-threatening conditions, weakening entire groups with terrifying efficiency.